Virtual Reality, Augmented Reality, 3D (three-dimensional) user interfaces, wearable computing, collaboration activity, etc.
Human motor skills, cognitive functions, and all daily social activities are conducted in a dynamic, three-dimensional environment. However, most computers are viewed through a two-dimensional screen, and still don't take full advantage of the wide range of human capabilities. My research involves the creation of new relationships between humans and computers. Through these relationships, we can make better use of and even exceed the broad spectrum of our current senses, abilities, and actions. In particular, I would like to see several dreams come true that I had as a child. These include drawing pictures in mid-air, seeing through walls, and feeling the presence of an individual even though they may be far away. Alan Kay, who is often called the father of the personal computer, once said that "the best way to predict the future is to invent it." Using the latest multimedia, communication and virtual reality technology, I hope that I can help others experience those same thrills and excitement that I had as a child.
- 1998 Finished Secondary Doctor Program, Nara Institute of Science and Technology (Ph.D. - Engineering)
- 1998 Special Researcher, Japan Society for Promotion of Science
- 1999 Researcher, Communications Research Laboratory
- 2001 Researcher, Human Interface Technology Institute, Washington University
- 2002 Associate Professor, Cyber Media Center, Osaka University
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