With the development of information science and technology, we have more and more opportunities to use data streaming, such as viewing internet broadcast on PC or playing a video posted on a smartphone. When trying to stream data onto a large number of playback devices (PC or smartphone), playback interruption issues become likely to occur mainly due to the large volume characteristic to video data. There is a problem also concerning stream high-quality videos, which are difficult to broadcast in the same way as internet broadcast at a reduced image definition.
In order to solve these problems, I have been studying technologies as broadcasting communication fusion environment and P2P technologies, or model-motion separated contents technologies. By using these techniques that we are studying, we can achieve data streaming of higher quality and realism, i.e. enable playback of posted videos without interruption, or watching high-definition videos.
- 2005 Ph.D. (Information Science), Osaka University
- 2005 Assistant, Academic Information Media Center, Kyoto University
- 2007 Assistant Professor, Academic Information Media Center, Kyoto University
- 2008 Lecturer, Cyber Media Center, Osaka University
- 2009 Associate Professor, Cyber Media Center, Osaka University
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